GAMIFICATION AND MULTIPLE INTELLIGENCES IN EDUCATION

Authors

Keywords:

Gamification, multiple intelligences, Education

Abstract

Currently, gamification and multiple intelligences have become two of the most significant research and debate variables in the educational community. In this sense, gaming refers to the use of game elements in the context of other people. For example, the purpose of a particular educational situation is to increase student motivation and engagement. Multiple intelligences, on the other hand, refers to a theory that states that all people have different abilities and skills that can be classified into eight different types of intelligence. Recently, games have become an important tool for distance learning. Due to the covid-19 pandemic, many educational centers have been forced to adapt their online learning methods and this game has become an alternative to make the educational process more enjoyable and interesting. Also use gamification in face-to-face settings to encourage student engagement and make learning more engaging. Thanks to multiple intelligences, the way of teaching and learning has changed. Through proper use of these tools, educators can create more inclusive learning environments that value diversity of abilities and encourage active learning.

Keywords: Gamification, multiple intelligences, Education.

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References

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Published

2023-05-02

How to Cite

Gallegos-Guagalango, S. F., Delgado-Delgado, D. P., & Ochoa-Soledispa, I. (2023). GAMIFICATION AND MULTIPLE INTELLIGENCES IN EDUCATION. REVISTA CIENTÍFICA MULTIDISCIPLINARIA ARBITRADA YACHASUN - ISSN: 2697-3456, 7(12 Ed. esp.), 10–17. Retrieved from https://www.editorialibkn.com/index.php/Yachasun/article/view/357